![]() ![]() ".zip" files placed in the "mods" folder are loaded sequentially and overwrite the original packdata The core data files are located in the "Packs" folder. Copy/paste mod zip archives directly into the mods folder - DO NOT UNZIP THEM!.Navigate to \Program Files\ModifiableWindowsApps\TheRiftbreaker\mods.Copy/paste mod zip archives directly into the mods folder and unzip it.If there is no "mods" folder, create one.Click " Local files" on the left-hand side.Right-click on The Riftbreaker and open " Properties".Currently Steam and GamePass PC versions can be modded.Ĭommunity mods are currently being hosted at: Adding mods on Steam (PC) The Riftbreaker has been built from the ground-up for community mod support. You can find the Riftbreaker tools in the Tools section of your steam library:ĭownload the tools from the exorstudios github: Mods should normally only consist of a zip archive, containing one or more folders and text files. Temporal anti-aliasing įidelityFX CAS (Contrast Adaptive Sharpening) Ĭreate a file called "developer.cfg" in "C:\Users\\Documents\The Riftbreaker\config" and enter anything you want available each time you start the game, examples below.A modded game can adversely influence your game experience and is not officially supported, but if you have problems with any modifications you can check the modding channel on EXOR Studios Discord server for help from the community.Įxor Studios does not control nor monitor files available for download - everyone should check the downloaded content themselves. Teleports to position on minimap (Open big minimap and click)Ĭheat_disable_cultivator_biome_requirement Ĭhanges view to lighting implementation Gives Riggs an equipped heavy weapons loadoutĬheat_build_building_on_random_spot Removes all units currently visible on the minimapĬheat_add_item Īdds a specific number of the same item to the inventory.Īdds the items of a type to the player inventory (See bottom of the page)Īdds a specific amount of a specific resource to the player inventory.Ĭheat_increase_family_info_lvl prop_name/ Shows current difficulty parameters as text on screen.ĭebug_get_familiarity_level family Īllows console state to persist between runs (persist only last 30 commands)ĭebug_remove_by_blueprint_count Įnables the sandbox menu Press F11 to open Does not affect buildings already being built. ![]() E.g., 0.5 causes buildings to build 2x as fast. 5 moves at half speedīuilding_speed_multiplier E.g., time_factor 2 moves at double speed, time_factor. Shows debug overlayĬhanges in-game speed. Starts an in-game event depending on path chosen ![]() If no Y/Z/X coordinates are given, it spawns at playerPosĪctivate_mission_flow logic/weather/acid_rain.logic Spawns an object in-game (building/unit). Shows the currently active mission flow for debuggingĭebug_spawn_entity ![]() Shows map information top left (Map seed, player position, current tile, terrain material) The ground gets a colored grid depending on type of block This command will remove and recreate all buildings and connections in your base. Shows active missions and their nodes with the ability to instantly finish them Shows FPS in the top left corner, mode 1 or 2Īllows the game to run with of frames when not in focus ![]()
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